29-year-old youth used to spend 140,000 in exchange for props and debts
The people of Hong Kong love to play games, and "class money" for "promotion" is a quick shortcut for many players. A survey found that 75% of the respondents would spend no more than 1,000 yuan in "class money", but 1% of the interviewees revealed that the "class money" was as high as 100,000 yuan or more. "Pay" form to pay "class fee". There was a 29-year-old young man who had indulged in playing games, and even paid 140,000 yuan in a year in exchange for his favorite props. As a result, he was in debt.
Some concerned organizations have indicated that "class money" is like gambling. It is based on the principle of small betting, which can cause addiction, and it is difficult to extricate themselves. Players are urged to take the initiative to seek help if they have signs of addiction.
1% of respondents have paid more than 100,000 yuan for computer lessons
The North District Youth Chamber of Commerce "Class Financial Control" work organizing committee, together with Caritas Institute of Technology and Lutheran Qingliang Center, successfully conducted all over Hong Kong from March to June this year through street stations and online questionnaires. More than 400 citizens were interviewed by sample questionnaires in various districts. 75% of the interviewees stated that they paid no more than 1,000 yuan for game "curriculum", but the maximum payment amount could be 100,000 yuan or more, accounting for the overall receiving 1% of the number of visitors. As for the payment method, nearly 90% of the respondents paid with credit cards, while the rest paid with point cards, gift cards or Alipay. Nearly half of the respondents paid the "class fees" in the form of "monthly payment."
The 29-year-old Ayuan (a pseudonym) once owed a lot of debts because of the "class money" of about 140,000 yuan. He said that since he was a child, he has liked to play on the phone, and when he grows up, he uses his mobile phone as a platform for playing on the phone. Basically, he does not leave the phone every day.
Afterwards, Ayuan became more and more addicted to playing, and he even bought time directly with "class money". "Don't drive slowly to do the tasks, so you can get a card." He will pay for the "class money" every night in the later period. He even tried one night during the peak period. Spend tens of thousands of dollars in order to get your favorite props or characters.
Ayuan does not deny that it is difficult to extricate himself from the "class money", but later felt "meaningless" and worried that he would be disappointed by his family's expectations, so he proactively sought help and gradually moved away from mobile games to successfully quit his addiction.
Zhou Yaying, director of the Lutheran Youth Center Center, said that the behavior of "class money" is similar to gambling, and also has the mentality of playing small games. He mentioned that Ayu Gao's primary school has a habit of playing games and is also influenced by his peers. , I hope to seek "ups" through "class money". Although the initial amount invested was very small, it has been increasing since then. She also pointed out that the Hong Kong government has not made relevant regulations on "class money", but Europe and the United States have successively discussed and implemented it. Some countries include "class money" in the gambling law, and some countries prohibit minors from "class money".
Caritas College of Higher Education, Tang Luo Fengxian, School of Social Sciences, Zhong Qixia, said that many players can obtain satisfaction and a sense of identity in the virtual world through the "curriculum", and ultimately find it difficult to extricate themselves. She also revealed that respondents who invested more in "curriculum money" had a career of administrative management or manager level, and also had a master's degree. They generally hope to achieve satisfaction through games in order to reduce work or academic pressure.
She continued that society must face up to the problem of "school money" addiction, parents and social workers and other professionals must not take it lightly, and pay attention to the phenomenon of their children and people around them. Zhou Yaying added that if players realize that they have a problem of "school money" addiction, they should seek help as soon as possible and encourage them to take the initiative to tell their family members about the situation to obtain emotional support from their family members.
[TW]
調查揭75%港人打機會「課金」 29歲青年曾耗14萬換道具負債纍纍
港人熱愛打機,「課金」求「升呢」是不少玩家的快速捷徑。一項調查發現,75%受訪者會花不多於千元「課金」,但亦有1%受訪者透露,「課金」高達10萬元以上,另有接近一半受訪者以「月繳」形式支付「課金」。有29歲青年曾沉迷打機,更曾於一年間「課金」14萬元,以求換取心儀道具,結果欠債纍纍。
有關注機構表明,「課金」如賭博一樣,有以小搏大原理,可致成癮,亦難以自拔,呼籲玩家如有上癮跡象,應主動尋求協助。
1%受訪者 打機課金達10萬元以上
北區青年商會「課金控」工作籌委會聯同明愛專上學院和路德會青亮中心,於今年3月至6月期間,透過街站及網上問卷的方式,成功於全港各區以抽樣問卷方式訪問逾400 多名市民,75%的受訪者表示,支付不多於1000元作遊戲「課金」之用,但支付金額最高可達10萬元或以上,佔總體受訪人數的1%。至於支付形式方式,近 9 成受訪者以信用卡簽帳,其餘受訪者則以點數卡、禮品卡或支付寶支付費用,接近一半受訪者以「月繳」形式支付「課金」。
29歲的阿源(化名),過去曾因打機「課金」約14萬元,一度欠債纍纍。他表示,自兒時已喜歡打機,長大後則多以手機作為打機平台,基本上每日機不離手,「返工、搭車,一有時間就會玩。」
阿源隨後愈玩愈沉迷,更直接「課金」買時間,「唔駛慢慢做任務,就可以有得抽卡」,他後期每晚均會「課金」付費,高峰期甚至試過一晚花萬多元,以求抽得心儀道具或角色,「似開大小,有快感。」
阿源不諱言,「課金」難以自拔,但後期有感「無謂」,亦擔心辜負家人期望,遂主動尋求協助,亦慢慢遠離手機遊戲,成功戒癮。
路德會青亮中心中心主任周雅瑩表示,「課金」行為與賭博類同,同樣有以小搏大的心態,他提到,阿源自高小已有打機習慣,亦受身邊朋輩影響,希望透過「課金」求「升呢」,雖然最初投放的金額甚小,但隨後愈來愈多。她又指,本港政府未有就「課金」作相關規管,不過歐美則已陸續討論及推行,其中有國家將「課金」涵蓋於賭博法,亦有國家禁止未成年人士「課金」。
明愛專上學院湯羅鳳賢社會科學院鍾綺霞則表示,不少玩家透過「課金」,於虛擬世界獲得滿足感及認同感,最終難以自拔。她又透露,投放較多金額「課金」的受訪者,職業達行政管理或經理級別,亦有碩士教育程度,他們普遍期望透過遊戲達到滿足感,以期減輕工作或學業壓力。
她續指,社會需正視「課金」成癮問題,家長及社工等專業人士不能掉以輕心,需留意子女及身邊人現象。周雅瑩補充說,如玩家意識到自己出現「課金」成癮問題,應盡快尋求協助,亦鼓勵主動向家人講述情況,以獲得家人情緒支援。
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